

This can be activated to unlock one of Zaros' memories for each crystal you have found either during or after the quest. In the centre of The Sanctum you will find the Memoriam device. This is a checkpoint in the quest and you can travel directly to the Sanctum from the World Gate if you die, leave or log out. Enter this to find yourself large cave called The Sanctum. You can choose to retrieve these or ignore them as they're generally on a dead end fork in the path and can be collected after the quest to unlock a cosmetic override.įurthermore, you will encounter two arches embedded with purple crystals which will heal you, so look out for these to conserve food.Įventually you will reach the opposite side of Freneskae and find a large opening. While making your way across Freneskae, you may find a Memoriam crystal. If you're struggling, look out for a floating purple orb that will sometimes appear and indicate the correct path. Once this is over, jump across the ledge directly north and you will now have to follow a path through the terrain to reach the next area of Freneskae, all the while trying to avoid damage and making your way past the various obstacles. When you pass through the gate, you will see a short cutscene of you arriving in an area of Freneskae called The Approach and calling out to see if anybody is there. Run past them between them when they stop otherwise you will be hit for 1,000 directly or 500 if you're within a few steps. Lava vents: You will come across several vents on walls that periodically spew out lava.Falling lava: Balls of lava will occasionally fall from the sky and hit 500 directly or 250 if you're within a few steps.Geysers: Avoid stepping on geysers as they will spew our lava and steam, hitting 400.Lighting strikes: These charge up for a few seconds before discharging and hitting 1,500 with a direct hit or 750 if you're within a few steps.If you have a charged Engrammeter, now is the time to operate it as this will reduce the damage dealt by the following: Warning: The Mahjarrat homeworld of Freneskae is a very dangerous place with many environmental effects capable of dealing high damage if you don't avoid them. Once done the gate will unlock and Slike will transport it to the material realm where Azzanadra will inform you that he has directed it to where Zaros is waiting. Now, rotate the gate right to match the first symbol, then left to the second, and finally right again to the third. Next he'll inform you that the World Gate is currently locked by a type of combination lock and after you complain that finding the correct combination will take a very long time, Sliske will make three symbols appear on the pillar next to him which you should investigate. As the World Guardian, the fate of Zaros is in your hands and you will have to choose whether or not you really want to help him. Once there, he will tell you that you must make an important decision. However, he will go on to say that the gate is currently trapped in the Shadow realm and you will need the help of another to bring it into the Material realm, at which point Sliske will appear and pull you into the Shadow realm.

Agree to help him and he'll tell you that Zaros is waiting through the World Gate.

Talk to Azzanadra at the World Gate found northwest of the Arandar pass gate, southwest of the Tree Gnome Stronghold, and he'll tell you about Guthix's death allowing the gods to return, however there is one other obstacle preventing Zaros from returning and he needs your help to remove it. Before starting, it is highly recommended to activate and use both Ancient Curses and Ancient Magicks throughout this quest.
